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41. The New Meta of High Sec - in EVE General Discussion [original thread]
Pandora Carrollon wrote: Nevyn Auscent wrote: Except you can't. Not with industrials because Industrial ships are so flimsy unless you are very specifically talking the DST's which are most of the way to what I'm describing, just need a litt...
- by Grognard Commissar - at 2016.03.18 04:15:06
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42. Proposed change to Wardecs.. - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: afkalt wrote: The attackers should have some skin in the game, some risk. Currently there is no such requirement, should an attacker wardec the wrong corp, there is no meaningful harm one can inflict to them. They can dock...
- by Grognard Commissar - at 2015.08.31 13:51:07
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43. Proposed change to Wardecs.. - in Player Features and Ideas Discussion [original thread]
Samira Kernher wrote: Trenmir Bedala wrote: You want to start a war offensively? have the chromosomal fortitude to fire the first shots and yes, risk being Concorded for it! You want to get rid of another Corps POCO's and POS in Highsec.. do...
- by Grognard Commissar - at 2015.08.31 13:40:11
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44. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
[quote=Black Pedro Like it or not, that is the direction CCP is taking the game. I see no reason why the poor folk living in nullsec should be the only ones forced to show up and defend anytime someone knocks on the door, whether or not the aggre...
- by Grognard Commissar - at 2015.08.31 03:20:08
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45. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Darren Fox wrote: I can only echo the last poster on this. Without some sort of forcefield mechanic, there is no "staging in space". Nowhere to keep a titan, safe-align a fleet etc. What mechanism/structure will ensure that gameplay is kept? ...
- by Grognard Commissar - at 2015.08.31 03:03:23
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46. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: I just thought of a funny idea. You get some cheaper citadel and ask allies to put it up in your system, then load it with all your pyerite... and BOOM... it's in the lowsec in 5 days. Cheapest jump freighter service eve...
- by Grognard Commissar - at 2015.08.31 02:56:52
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47. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
IMO, cloaking is not a problem at all at this point.
- by Grognard Commissar - at 2015.08.31 02:44:58
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48. Proposed change to Wardecs.. - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Wars are trivial to avoid, this is wholly and entirely unessisary. Yes war decs need changes but completely defanging them isn't one. No you can't just set up a ****show Corp ,grow fat and expect the predators to lea...
- by Grognard Commissar - at 2015.08.31 01:01:08
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49. Proposed change to Wardecs.. - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: TigerXtrm wrote: So you want to wardec more than 10 corps at a time, that's fine. But that 10th one is going to cost you 10 times the money. WarDec stacking penalties. I like. I do as well. it forces the deccers t...
- by Grognard Commissar - at 2015.08.31 00:53:17
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50. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Chen Chillin wrote: Grognard Commissar wrote: Chen Chillin wrote: This system looks surprisingly good, with the exception of not having some minor auto attack response. I would change the third vulnerable stage to include actually shoot...
- by Grognard Commissar - at 2015.08.17 00:37:08
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51. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Chen Chillin wrote: This system looks surprisingly good, with the exception of not having some minor auto attack response. I would change the third vulnerable stage to include actually shooting the station to kill it though... the last entosi...
- by Grognard Commissar - at 2015.08.16 03:16:01
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52. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Kage S3kkou wrote: Grognard Commissar wrote: Quote: Will Citadel weapons be automated? No. that's is THE DUMBEST thing i've ever heard from ccp... i mean, seriously? CODE. will just fly around in trollceptors now, and reinforce all the...
- by Grognard Commissar - at 2015.08.15 15:21:43
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53. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Quote: Will Citadel weapons be automated? No. that's is THE DUMBEST thing i've ever heard from ccp... i mean, seriously? CODE. will just fly around in trollceptors now, and reinforce all the things. don't even try to argue about concord. the...
- by Grognard Commissar - at 2015.08.15 03:42:34
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54. Bowhead: CCP's present to CODE - in Ships and Modules [original thread]
Nya Kittenheart wrote: It's unclear if it's SMA coded or SMB coded right now ,the two things don't work in the same way. -No ore bay :( -Slow without implants -New skill doesn't make sense at all , 3 skills affecting only ORE ships is meh -SMA...
- by Grognard Commissar - at 2014.11.14 15:57:28
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55. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Planned new feature to address new player movement: For players less than thirty days old, once per player corporation joined, and For all players, once a year You may push a button in your corp interface (while a member ...
- by Grognard Commissar - at 2014.10.02 22:33:00
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56. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
well, from what i've heard form bittervets, the problem started with Dominion. sov structures and ihubs have wayyy too much EHP, and it's too easy to simply take a capital system. what needs to be done is the bring back the tiers, and cut the EHP...
- by Grognard Commissar - at 2014.09.04 14:35:00
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57. Rorqual - I missed the fanfest stream. - in Science and Industry [original thread]
Lilith Shea wrote: True Rorquals make vast sums of ISK indirectly but the pilot typically doesn't see it. I've never been compensated by a corp for boosting and logistically speaking it'd be very hard to charge isk / cycle in a fleet to anyone...
- by Grognard Commissar - at 2014.07.16 18:14:00
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58. retriver warp nerfed - in Ships and Modules [original thread]
Battle BV Master wrote: If its not in the notes its more likely to be a bug then a nerf... that's what i'm hoping....
- by Grognard Commissar - at 2014.06.03 21:46:00
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59. retriver warp nerfed - in Ships and Modules [original thread]
ok, before kronos, my retriver could warp across 50-au (average) systemson one capacitor. now, it can barely warp 20 AU on a 275gj cap. it's never had a really great warp distance, thanks to its small cap, but a 20au warp distance seems like an a...
- by Grognard Commissar - at 2014.06.03 21:24:00
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